Read About DYNAFLOW
The wild roots of Dynamic VR … or how it all started
Before precision-engineered motion platforms and cutting-edge VR headsets, there were… these.
A father holding his baby in a bassin in front of a TV set.
A VR thrill ride powered by sheer enthusiasm… and some serious elbow grease.
A cardboard headset, a plastic chair, and one man’s dream of syncing chaos with virtual loops.
We saw these glorious DIY attempts and thought: “Okay. This is amazing. But also – we can definitely do better.”
And so, Dynaflow was born.
Dynamic VR, but… you know, with actual dynamics.
Origin
Dynaflow originates from the joined talents of Soulcam, a renowned French creative company that produced original aerial footage of the highest quality for over 10 years, thanks to the innovative tools developed by its inhouse R&D Department, such as remote controlled helium airships and revolutionary drones
and
the MiW * Made in World Film Production Network, an international film production network that started off in Brussels in 1984, and has since grown to operate across multiple global cities, including Lisbon, Sofia, Los Angeles, Shanghai, and Taipei.
MiW specializes in film production services, offering a range of creative content for cinema, television, and digital platforms.
Their services encompass the entire production process, from development and filming to post-production.
The network aims to facilitate high-quality productions by leveraging its international presence and local expertise in various regions.
History
2019 – Launch Dynaflow – Live dynamic technology
2020 – First realistic dynamic 360VR-5D solution
2021 – Entertainment (main market) – first customers
2023 – Entertainment – first Dynaflow Experience Centre
2024 – Other markets – professional training, proprioception medicine & sports performance

Dynaflow Team








More on Dynamovies
At Dynaflow, we go beyond traditional motion cinema by using a sophisticated array of motion sensors to record real, live movements during each experience. These movements are not simulated or added in post-production – as is common in most dynamic films – but are authentically captured in real time and then faithfully reproduced with our proprietary software in our 360VR-5D environment.
This approach creates a seamless fusion of realistic 360° virtual reality and genuine motion, effectively tricking the human brain into perceiving the experience as completely real. The result is an exceptional level of immersion that far surpasses conventional VR or dynamic film setups.
Every Dynamovie is filmed in first-person subjective view, placing the viewer directly in the position of the person performing the action – be it skiing down a mountain, racing through a forest, or soaring like a bird. This perspective, combined with the true-to-life motion feedback, allows the viewer not just to watch, but to feel the sensations of speed, gravity, and freedom as if they were truly there.
To achieve this, Dynaflow employs advanced multi-sensory capture rigs during real-life experiences, enabling precise synchronization between visual and physical stimuli. This natural alignment between what the viewer sees and what they physically sense eliminates motion sickness and enhances the believability of the experience.
In essence, a Dynamovie isn’t just a film – it’s a fully immersive, multisensory journey that blurs the line between virtual and reality.
7 DOF Development
Research & Development
At Dynaflow, our R&D is at the forefront of innovation in dynamic virtual realism, especially within the sports performance market, where we focus on recreating the nuanced, high-intensity motions of complex sports such as skiing, surfing or horseback riding. These activities require precise coordination between the upper and lower body, making them difficult to simulate accurately using traditional simulator systems.
To meet this challenge, we are developing a groundbreaking 7 Degrees of Freedom (DOF) simulation platform. While most current systems are limited to 6 DOF – providing movement along three axes (X, Y, Z) and rotation in pitch, roll, and yaw – our platform adds a revolutionary seventh degree: an independent, movable handlebar.
In conventional simulators, the handlebar is rigidly attached to the platform, meaning it mirrors every movement made by the lower body. This setup limits the realism of the experience, especially in sports where upper body dynamics diverge from leg and foot actions. At Dynaflow, we have decoupled the handlebar from the base platform, enabling independent motion and resistance for the upper body. This allows the simulator to replicate dissociated, sport-specific movements, such as carving on skis while adjusting your torso independently or shifting body weight while paddling into a wave.
This unique design enables full-body immersion and biomechanical accuracy, opening up entirely new possibilities for sports training, motor control development, and injury prevention. It also represents a major leap forward in the evolution of motion simulation technologies, aligning with our mission to create the most realistic and functional immersive experiences on the market.